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TechnoHelper Bots AI

Artificial Intelligence as Robot Designers. Across 6 engaging hands-on sessions, students explore how Helper Bots work

Description

In TechnoHelper Bots AI, students step into the exciting world of Artificial Intelligence as Robot Designers. Across six engaging hands-on sessions, students explore how Helper Bots work, how computers make decisions, and how AI systems learn from data. Through creative projects, coding activities, and machine learning experiences, students design and improve their own interactive Helper Bots.

Students learn about inputs and outputs, recognize patterns and sorting rules, train a machine learning model, explore fairness in AI, map decision trees, and build interactive Scratch projects. The journey concludes with the exciting Helper Bot Expo, where students proudly showcase their completed creations and celebrate becoming Robot Designers.

Session 1 – Becoming Robot Designers

Students begin their journey by meeting different Helper Bots and discovering how hese smart digital assistants can make everyday life easier and more fun.

They explore how AI systems use inputs and outputs by participating in an interactive AI drawing game where the computer attempts to guess their sketches. Students then use their creativity to design their very own Helper Bot.

Session 2 – Patterns and Sorting Rules

Students discover how computers use patterns to help make decisions. They investigate shape patterns and learn how to identify and describe the rules behind them.

Students also create friendship bracelet patterns and complete hands-on sorting activities that strengthen their pattern recognition and classification skills.

Session 3 – Training a Machine Learning Helper Bot

Students help train a “Clean Up” Helper Bot that struggles to sort school supplies correctly. They begin by classifying objects and discussing the rules used for sorting.

Next, students become AI developers and use
Teachable Machine to train a real machine learning model using images. Their trained Helper Bot learns how to identify and organize classroom objects.

Session 4 – Fairness in AI

Students explore why fairness is important when designing Helper Bots and AI systems.

Through classroom discussions and fairness scenarios, students analyze different outcomes and think critically about responsible AI design. They then use Scratch to code a creative “Helper Bot Promise.”

Session 5 – Decision Trees and Scratch Coding

Students create an interactive Helper Bot in Scratch that transports users to exciting destinations based on their choices.

To prepare, students explore decision trees and learn how yes/no questions help guide decisions in computers and AI systems. They then plan, design, and code their own interactive Scratch experiences.

Session 6 – Helper Bot Expo

Students attend the exciting Helper Bot Expo, where they proudly showcase their completed robot creations.

Visitors can explore the bots, test their features, and leave feedback. Students then reflect on their learning journey and celebrate their growth as Robot Designers and young AI innovators.

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Session 1 – Becoming Robot Designers

Students begin their journey by meeting different Helper Bots and discovering how these smart digital assistants can make everyday life easier and more fun. They explore how AI systems use inputs and outputs by participating in an interactive AI drawing game where the computer attempts to guess their sketches. Students then use their creativity to design their very own Helper Bot.

Session 2 – Patterns and Sorting Rules

Students discover how computers use patterns to help make decisions. They investigate shape patterns and learn how to identify and describe the rules behind them. Students also create friendship bracelet patterns and complete hands-on sorting activities that strengthen their pattern recognition and classification skills.

Session 3 – Training a Machine Learning Helper Bot

Students help train a “Clean Up” Helper Bot that struggles to sort school supplies correctly. They begin by classifying objects and discussing the rules used for sorting. Next, students become AI developers and use Teachable Machine to train a real machine learning model using images. Their trained Helper Bot learns how to identify and organize classroom objects.

Session 4 – Fairness in AI

Students explore why fairness is important when designing Helper Bots and AI systems. Through classroom discussions and fairness scenarios, students analyze different outcomes and think critically about responsible AI design. They then use Scratch to code a creative “Helper Bot Promise.”

Session 5 – Decision Trees and Scratch Coding

Students create an interactive Helper Bot in Scratch that transports users to exciting destinations based on their choices. To prepare, students explore decision trees and learn how yes/no questions help guide decisions in computers and AI systems. They then plan, design, and code their own interactive Scratch experiences.

Session 6 – Helper Bot Expo

Students attend the exciting Helper Bot Expo, where they proudly showcase their completed robot creations. Visitors can explore the bots, test their features, and leave feedback. Students then reflect on their learning journey and celebrate their growth as Robot Designers and young AI innovators.

In TechnoHelper Bots AI, students step into the exciting world of Artificial Intelligence as Robot Designers. Across 6 engaging hands-on sessions, students explore how Helper Bots work, how computers make decisions, and how AI systems learn from data. Through creative projects, coding activities, and machine learning experiences, students design and improve their own interactive Helper Bots. Students learn about inputs and outputs, recognize patterns and sorting rules, train a machine learning model, explore fairness in AI, map decision trees, and build interactive Scratch projects. The journey concludes with the exciting Helper Bot Expo, where students proudly showcase their completed creations and celebrate becoming Robot Designers.

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How long does it take to teach a course?

Every course includes a schedule. It lists the time recommended for each assignment. Typically, it takes between 30-60 minutes to complete an assignment depending on the grade level. Based on this time frame, a typical course takes between 360-600 minutes to complete. This is about 6-8 weeks if your students have computer class twice a week. However, if your students have computer class every day, a course can be completed in about 2-3 weeks.

How do I decide which assignments to teach?

You may not have the time to teach an entire TechnoKids course. The good news is that TechnoKids offers flexibility. Many courses can be shortened by omitting assignments or lengthened by including skill reviews and extension activities. You can easily adapt the course to suit your schedule. Refer to the Ideas for Implementation section in the teacher guide for suggestions.

Does the course integrate into other subjects?

TechnoKids courses are inter-disciplinary. This means the lesson plans blend computing skills with general content areas such as language arts, geography, or business studies. If you do not have a dedicated digital literacy class, refer to the Technology Integration Suggestions section in each teacher guide for ideas on how you can include the course in other subject areas.

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