Junior

TechnoArcade

Become a game developer. Build Jumble Tumble, Let’s Jam, Mystery Island, and more. Invite friends to an online arcade.

$69.00 / year

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Description

Scratch Coding Lessons

Spark an interest in computer science with fun Scratch coding lessons. In TechnoArcade, students dive into the world of game development. They use Scratch activities to build a series of arcade games – Jumble Tumble, Let’s Jam, Mystery Island, and Lost Treasure. Upon completion, gaming fans share the fun in an online arcade.

Programming for Beginners in Grades 3-6

Students ages 8-11 creates games with block-based coding. Lessons gradually introduce programming concepts through fun, simple activities. The six sessions focus on specific skills, starting with simple tasks and progressing to more complex challenges. In the first games they explore scripts, loops, and motion blocks. The second game introduces the sound library and uses the keyboard to control events. The following game applies the looks blocks, repeat, and sequencing actions. Finally, students learn to use conditionals, operators, and variables to control game play. Altogether, the lessons lay a solid foundation in coding skills.

Foster Computational Thinking

Step-by-step instructions guide students in sequencing coding blocks to control game play. Activities promote logical thinking as students create scripts, trigger events, loop actions, control timing, debug errors, and more.

Enhance Digital Citizenship with Scratch Coding Lessons

The free program Scratch gives students access to an online community. As members, they learn about privacy and security. They also experience how sharing projects is an excellent way to build coding skills and contribute to a digital collection of activities.

Ready-to-Go Lessons

TechnoArcade includes a digital Teacher Guide featuring easy to follow instructions.  Assessment tools include a marking sheet, quizzes, and a skill checklist. Let the coding begin!

Additional information

Ages

8, 9, 10, 11, 12, 13

Grades

grade 3, grade 4, grade 5, grade 6, grade 7, grade 8

Program

Scratch

Tech Integration

computer science, math

Tech Skill

coding, game development

License

Starter, Class, Classrooms

Starter License Includes

online teacher guide, online student workbook, get started, course slides, printable assessment tools, sample files, extension activities, certificates, parent letters

Class License Includes

online teacher guide, getting started tips, course calendar, online student workbook, online assignments, printable assessment tools, online quizzes, student reporting, sample files, extension activities, certificates, parent letters

Classroom License Includes

online teacher guide, getting started tips, course calendar, class management tools, online student workbook, online assignments, printable assessment tools, online quizzes, student reporting, sample files, extension activities, certificates, parent letters

Product Type

Course

The TechnoArcade course has 18 assignments divided into six sessions.

Session 1: Arcade Hero

Students become arcade heroes. They prepare to build an online arcade for kids. To start, they register for a free Scratch account to gain access to the online coding platform. Afterwards, they explore the program to learn about common tools and terminology. By connecting blocks to make a script they discover how to control a sprite.

Session 2: Jumble Tumble

Students build Jumble Tumble. In this game a press of a key creates a mish mash of characters dashing and rolling across the screen. This chaotic scene uses Motion blocks to control movement. By sequencing the coding blocks, students discover how to direct and loop action. For an extra challenge, they can use if-then logic to create a silly outcome when two sprites crash.

Session 3: Let's Jam

Students put together a band. They design a game that transforms the keyboard into a musical instrument. Players will enjoy leading a jam session as they tap away at the keys. Students wanting a personal touch can add a variable that allows the player to name the new music group.

Session 4: Mystery Island

Students create Mystery Island. In this game, players explore an imaginary land. By tapping objects, they discover strange creatures. To build the code, Looks blocks are combined to change the appearance of sprites. Coders wanting to create an extra surprise can use random operators.

Session 5: Lost Treasure Part One

Students begin to create the game Lost Treasure. In it, players collect items to score points. The player moves the mouse to pick up lost items and carries them to a specific spot. To start, students plan the theme of their game. Next, they insert a setting, hero, and treasure. With this complete, the game designers build code to control the movement of the hero. Sounds and Looks blocks combine to add excitement to the game play.

Session 6: Lost Treasure Part Two

Students finish designing the game Lost Treasure. They create a variable to keep score. Using the Wait Until coding block, they build a script that ends the game when all hidden items are found. An optional activity has students create a timer to have players race against the clock. Upon completion, a tester plays the game.

Optional Scratch Coding Lessons for Kids

  • Wacky Word: Press keys to animate letters.
  • Dash and Crash: Trigger sprites to do silly things when they bump into one another.
  • Yikes! Run Away: Save the character from something scary.
  • Hide and Seek: Code a game with hidden items.
  • Surprise Me: Add random operators to make a game interesting.
  • Create a Timer: Make game players race against the clock.

Scratch Coding Lessons for Elementary and Middle School

TechnoArcade activities introduce Scratch programming for beginners. With guided instructions, students learn how to combine Scratch coding blocks to create simple games. Extension activities challenge learners to personalize their arcade and extend their programming skills.
  • Create arcade games using Scratch coding blocks
  • Control events with sequences, events, loops, & conditionals
  • Break problems into parts to simplify the design process
  • Plan game features such as theme, setting, hero, & treasure
  • Test and debug code
  • Collaborate with peers throughout the game design process
  • Reflect upon program development in a coding journal
  • Consider how computing technologies have changed gaming
  • Develop computational thinking skills
  • Compare scripts to notice the change in output

TechnoArcade | Scratch Coding Lessons

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Become a game developer. Build Jumble Tumble, Let's Jam, Mystery Island, and more. Invite friends to an online arcade.

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FAQ

Have questions? We’re here to help.

View All FAQ

How long does it take to teach a course?

Every course includes a schedule. It lists the time recommended for each assignment. Typically, it takes between 30-60 minutes to complete an assignment depending on the grade level. Based on this time frame, a typical course takes between 360-600 minutes to complete. This is about 6-8 weeks if your students have computer class twice a week. However, if your students have computer class every day, a course can be completed in about 2-3 weeks.

How do I decide which assignments to teach?

You may not have the time to teach an entire TechnoKids course. The good news is that TechnoKids offers flexibility. Many courses can be shortened by omitting assignments or lengthened by including skill reviews and extension activities. You can easily adapt the course to suit your schedule. Refer to the Ideas for Implementation section in the teacher guide for suggestions.

Does the course integrate into other subjects?

TechnoKids courses are inter-disciplinary. This means the lesson plans blend computing skills with general content areas such as language arts, geography, or business studies. If you do not have a dedicated digital literacy class, refer to the Technology Integration Suggestions section in each teacher guide for ideas on how you can include the course in other subject areas.

Is the course a subscription?

Yes. When you purchase a course, you have access to the instructional materials for 12 months. After that time, should you want to continue, you will need to renew the subscription.

Is the course online?

Yes. You must sign into TechnoHub to access the course content from your bookshelf. The teacher guide and student workbook for a course are available online only. However, resources such as assessment tools, handouts, course slides, templates, and samples are downloadable.