TechnoFuture AI

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Imagine the future. Create an interactive science fiction story that explores AI in daily life.

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    Description

    Students imagine the world of tomorrow with artificial intelligence for teens lessons.They create an interactive science fiction story that imagines daily life in the future.

    Artificial Intelligence for Teens

    Students play the role of futurists. They study emerging and futuristic technologies to envision how people might live, learn, work, play, communicate, and travel in the future. They imagine innovative solutions that could be a part of daily life. Then they portray these ideas in a creative, non-linear set of story slides.

    PowerPoint Lesson Plans

    Create a “Choose Your Own Adventure” interactive slide show to immerse the viewer directly in the action. The creation allows readers to make choices from imagined ideas that may exist in tomorrow’s world. Using action buttons to trigger alternative plot lines, the viewer decides how the future will unfold.

    Complete Project Resources Included

    Everything you need is in the project resources. Get a Teacher Guide, Student Workbook, Review Questions, Extension Activities, Summary of Skills Checklist, Story Marking Sheet, Sample Stories, and more!

    Spark Student Interest with an Artificial Intelligence Project

    Engage high school students with an authentic topic that is sure to captivate their interest. Using AI tools students generate images, 3D models, and videos illustrating futuristic homes, transportation, and workplaces.

    Blend Computer Science Standards with Digital Literacy

    Program a virtual tutor. Using coding and a webcam, students build an augmented reality experience that simulates a futuristic testing environment. They create a tutor that administers a quiz. Users interact with the quiz through gestures. A link to the quiz is added to a slide in the story about the school of the future.

    Additional information

    Ages

    13, 14, 15, 16, 17, 18

    Ages Category

    13+

    Age Scope Sequence

    13-15

    Grades

    grade 8, grade 9, grade 10, grade 11, grade 12

    Grade Scope Sequence

    8 to 10

    Program

    Excel, PowerPoint, Word, Scratch

    Tech Integration

    computer science, language arts, science

    Tech Skill

    artificial intelligence, coding, presentation, spreadsheet, word processing

    License

    Starter, Class, Classrooms

    Starter License Includes

    online teacher guide, get started, course slides, printable assessment tools, sample files, templates, extension activities, certificates, parent letters, online student workbook

    Class License Includes

    online teacher guide, getting started tips, course calendar, online student workbook, online assignments, printable assessment tools, online quizzes, student reporting, sample files, extension activities, certificates, parent letters, templates

    Classroom License Includes

    online teacher guide, getting started tips, course calendar, class management tools, online student workbook, online assignments, printable assessment tools, online quizzes, student reporting, sample files, extension activities, certificates, parent letters, templates

    Product Type

    Course

    Session 1: Become a Futurist

    In this session, students take on the role of futurists, imagining what tomorrow might look like. They begin by exploring artificial intelligence and discovering how it is already part of their everyday lives. Then they watch a future-themed video that brings the possibilities to life. Using an AI-powered research tool, students investigate emerging innovations and record their discoveries in a Word organizer. Finally, they team up with classmates to build a bubble map packed with creative inventions for homes, schools, and workplaces of the future.

    Session 2: Illustrate the Home of the Future

    In this session, students kick off their “Choose Your Own Adventure” sci-fi story by inventing a futuristic gadget designed to help teens get ready for school. They begin by imagining the device’s purpose, appearance, and user interface. Then, they can bring their invention to life using an AI Image Generator, crafting visual representations through descriptive text prompts. After creating their gadget, students write the opening scene of their story, which starts with the reader waking up in a high-tech home of the future. If possible, they include their illustrated gadget on the slide. An optional extension activity has students explore ethical questions related to the use of AI-generated artwork.

    Session 3: Model Futuristic Transportation

    In this session, students continue developing their interactive story by offering readers two unique ways to travel to school. They start by designing a futuristic vehicle such as a hover scooter or teleporting bubble, using a royalty-free image found online. With an optional 3D AI modeling tool, they can transform the flat image into a 3D object that spins, flips, and twirls in any direction. Next, they create a slide that illustrates the journey from home to school using their invention. During a gallery walk, classmates explore each other's creations and select a second futuristic vehicle to include in their story. By sharing 3D models and slide content, students give readers engaging, imaginative choices. As an optional extension, students imagine the cybersecurity systems that could keep high-tech homes, vehicles, and schools safe.

    Session 4: Code a Virtual Tutor

    In this session, students create a virtual tutor that administers a quiz. Users interact with the quiz through gesture control by swiping their hand left for ‘true’ or right for ‘false’. The system instantly grades responses and provides feedback. To begin, students outline the quiz content. Then, using coding blocks and a webcam, they build an augmented reality experience that simulates a futuristic testing environment. Afterward, they add another slide to their “Choose Your Own Adventure” story about the school of the future, featuring a link where readers can try the quiz themselves. As an optional extension, students can invent a fictional history assignment that brings a 3D map of historical data to life using Excel.

    Session 5: Envision the Future of Fun and Work

    In this session, students complete their “Choose Your Own Adventure” story. As the school day wraps up, the reader faces one final choice: join friends for a futuristic activity or head off to work. To craft the ‘entertainment of the future’ scene, students can use an AI tool that transforms the text from their slide into dynamic video footage. For the ‘work of the future’ choice, they design a SmartArt graphic that illustrates a part-time job a teen might have in tomorrow’s world. Once both options are complete, students write an ending and ensure all slides connect seamlessly. To deepen the experience, they can apply advanced animation techniques to keep readers fully immersed in the action.

    Session 6: Imagine Tomorrow

    In this session, students get ready to unveil their imaginative, futuristic world to readers. They team up with a classmate to test the story’s flow, making sure every choice leads to the correct location. Once polished, they share their “Choose Your Own Adventure” by distributing the file. After sharing, students take time to reflect on the creative journey and what they’ve learned along the way. As an optional challenge, they can enhance accessibility by using design tools that offer suggestions to make their story more inclusive and user-friendly.

    Fun Artificial Intelligence Activities for Kids

    • Code a Virtual Pet: Program with Scratch blocks to create a futuristic pet.
    • Take a Time Travel Tour: Invent a fictional history assignment that brings a 3D map of historical data to life using Excel.
    • Discuss the Ethics of AI Artwork: Reflect on the implications of creating and using artwork generated by artificial intelligence.
    • About the Metaverse: Watch videos to learn about how AI-powered glasses apply extended reality to blend real and virtual worlds.
    • Animate Story Action: Add animations and transitions to the Choose Your Own Adventure story to make it come alive.

    Science Fiction and AI Activities for Teens

    Emphasize emerging and futuristic technologies to complete a cross-curricular computer science and language arts based integrated unit. Design a non-linear digital story that allows the reader to pick their own ending. Hook student interest with unique PowerPoint activities and AI lessons for high school students.
    • Research emerging and futuristic technologies
    • Plan and organize writing ideas for the story
    • Write a story in the second person narrative style
    • Design futuristic gadgets using AI generation tools
    • Code a virtual tutor enhanced by extended reality
    • Use action buttons to control page advancement
    • Add clip art, sound, video, transitions, animations
    • Use graphic organizers to convey story events
    • Organize data in a worksheet and display in a graph
    • Proofread, revise, and publish

    TechnoFuture | Artificial Intelligence for Kids

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    Artificial Intelligence Course

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    FAQ

    Have questions? We’re here to help.

    View All FAQ

    How long does it take to teach a course?

    Every course includes a schedule. It lists the time recommended for each assignment. Typically, it takes between 30-60 minutes to complete an assignment depending on the grade level. Based on this time frame, a typical course takes between 360-600 minutes to complete. This is about 6-8 weeks if your students have computer class twice a week. However, if your students have computer class every day, a course can be completed in about 2-3 weeks.

    How do I decide which assignments to teach?

    You may not have the time to teach an entire TechnoKids course. The good news is that TechnoKids offers flexibility. Many courses can be shortened by omitting assignments or lengthened by including skill reviews and extension activities. You can easily adapt the course to suit your schedule. Refer to the Ideas for Implementation section in the teacher guide for suggestions.

    Does the course integrate into other subjects?

    TechnoKids courses are inter-disciplinary. This means the lesson plans blend computing skills with general content areas such as language arts, geography, or business studies. If you do not have a dedicated digital literacy class, refer to the Technology Integration Suggestions section in each teacher guide for ideas on how you can include the course in other subject areas.

    Is the course a subscription?

    Yes. When you purchase a course, you have access to the instructional materials for 12 months. After that time, should you want to continue, you will need to renew the subscription.

    Is the course online?

    Yes. You must sign into TechnoHub to access the course content from your bookshelf. The teacher guide and student workbook for a course are available online only. However, resources such as assessment tools, handouts, course slides, templates, and samples are downloadable.