Teach animation to teens. In TechnoAnimate, students become animators. They learn animation techniques by creating scenes for a graphic story about an alien adventure. Using Adobe Animate they discover how to produce realistic movement. High school students learn how to draw original characters that can speak, dance, and fly. Each scene applies a different animation technique such as frame-by-frame, motion tweens, shape tweens, and character rigging. By arranging objects on a timeline, the story action comes to life. Once students have mastered the basics of animation, they apply their skills to design a unique project such as a graphic novel, electronic greeting card, or advertisement.
Energize a Media Arts or Animation Course
TechnoAnimate is ideal for ages 13-18. The assignments are thoughtfully sequenced to gradually build expertise. In no time, your students will be using professional tools to produce their own animations. The tasks are specifically for teens, to keep them engaged, and reduce frustration.
Master Professional Animation Tools
Lessons explain how to use drawing and paint tools to create original artwork. Practice exercises help students understand how to create lines, shapes, and text. These are essential skills for using Adobe Animate.
View – Learn – Practice – Reach
The animation assignments in TechnoAnimate are in units. Each unit has four distinct learning phases to support learners. First, students view a sample to gain an understanding of the task and spark inspiration. Next, they follow step-by-step instructions to learn how to animate using a specific technique. After that, they practice their new skill to create another scene. This solidifies learning. Finally, they can reach for additional experiences by completing optional challenges.
Adobe Animate Lessons Teach Animation for Beginners
You don’t need to be an animation pro to teach students how to use Adobe Animate. TechnoAnimate has time-saving tools for busy teachers. The course includes everything you need. You will receive a Teacher Guide, assessment tools, sample animations, reviews, and extension activities for optional enrichment challenges.
online teacher guide, getting started tips, course calendar, class management tools, online student workbook, online assignments, printable assessment tools, online quizzes, student reporting, sample files, extension activities, certificates, parent letters
Product Type
Course
The TechnoAnimate course has 34 assignments divided into seven sessions.
Session 1: Out of This World
Students are introduced to Animate 2023. To begin, they view a sample animation called "Out of this World" to gain an understanding of the types of animation that can be created using the program. Afterwards, they open Animate to learn about the program environment. Once familiar with the components, they practice drawing using the tools in the Tools Panel. They then learn how to manipulate images by scaling, skewing, and rotating. With these skills mastered, they apply their knowledge of the drawing tools to create the first scene in a space adventure.
Session 2: On an Alien Planet
Students continue animating their space adventure. They create two scenes using frame by frame animation. To start, they create the planet surface that shows grass growing and a flower blooming. Afterwards, they apply their new skills to make a hover craft drive over bumpy terrain. The session ends with students selecting an Animation Challenge and creating it using Frame by Frame Animation.
Session 3: Blast Off into Outer Space
Students continue to create scenes for their animated space adventure. This time they have their character blast off into space and fly the ship across the galaxy using motion tweens. The fun begins when students learn how to move an object across the stage and transform the image by changing the scale and orientation. Once these skills are mastered, students animate the ship flying across the sky. The session ends with students selecting an Animation Challenge and creating it using a Motion Tween.
Session 4: The Strange Planet
Students animate the adventures that happen on a strange planet. Using shape tweens, they transform an oval into a rectangle to illustrate the unusual moon in the sky. Afterwards they apply shape tweening to show an alien life form talking. The session ends with students selecting an Animation Challenge and creating it using a Shape Tween.
Session 5: Coming Home
Students create the final scenes in their space adventure. In these scenes, the alien returns home. Using the Asset Warp Tool, aliens are animated to dance in one scene. In the remaining scenes, a motion path for the spaceship is made to look like it is blasting off from the surface, and then it does a loop in the sky before landing back on the home planet. The session ends with students selecting an Animation Challenge and creating it using Motion Path Animation.
Session 6: Add Sound, Export the Movie
Students complete their movie. To start, sound clips are imported into the library. These sounds are then added to the Timeline to make the hover craft hum, spaceship zoom, and alien talk. Afterwards, the document is reviewed using a checklist to ensure it is finished. Upon completion, the file is exported into a movie file and shared with others.
Session 7: Make Your Own Movie
Students apply their knowledge to make their own movie. To start, they select an idea from a list of suggestions. The movie can be an animated scene, short story, or electronic greeting card. Once students have made a decision, they use the Animate program to create the production, using the hints and tips provided as a guide. When the movie is complete, it is reviewed using a checklist, and problem areas are corrected. Once the movie is free from errors, it is exported as a movie file and shared with others.
Optional Animation for Beginners Activities
Flip and Align Objects: Arrange objects on the stage or to each other.
Using Layers: Organize content on the stage using layers.
Create a Movie Clip: Animate a spinning star and save it as a movie clip.
Working with Scenes: Insert, rename, and delete scenes.
Express Yourself: Use a shape tween to morph letters.
Export as a Video: Convert an .swf file to an .mp4. Share with friends.
Animation for Beginners
Use Adobe Animate lesson plans as part of a media arts, web design, visual arts, or animation course. Teach essential skills that are highly valued in the workplace. The TechnoAnimate course builds media production skills. Unleash your students' creativity!
Publish a space adventure
Draw using a variety of tools
Convert a drawing into a graphic or movie symbol
Transform an object by rotating, skewing, or scaling
Sync sound and action
Animate using frame by frame animation
Morph one shape into another with a shape tween
Move or rotate an object using a motion tween
Set poses using character rigging (joints and bones)
Animate an object to follow a motion path and classic tween
Animate a graphic story using Animate CC lessons. Master motion tweens, shape tweens, motion paths, and more!
4 reviews for TechnoAnimate
Rated 5 out of 5
technokids.com –
It was a very comprehensive course on Adobe Animate one can find.It was an Excellent Project that guided the students through all the complex concepts of Animation in a very simple way.
Home Schooling,Islamabad
October 01,2022
Rated 5 out of 5
technokids.com –
I use this to supplement my lesson plans in one of my business classes that deals with various digital medias. This lesson is absolutely awesome! My students not only learned how to use Animate, they are actually engaged and interested. it goes step by step, to the point that if they get confused I can literally go back a couple steps and catch the issue with them individually instead of investigating the entire project. Great product that is truly student centered!
Terry High School,Rosenberg
May 06,2016
Rated 5 out of 5
technokids.com –
I really love the curriculum and how I am able to adjust as necessary.
Regional Career and Technical Center,Barhamsville
February 09,2015
Rated 5 out of 5
technokids.com –
Our class finished the TechnoKids project. It was really a great way to introduce the Animate features. I loved how there were specific directions but students were still able to individualize their project.
Every course includes a schedule. It lists the time recommended for each assignment. Typically, it takes between 30-60 minutes to complete an assignment depending on the grade level. Based on this time frame, a typical course takes between 360-600 minutes to complete. This is about 6-8 weeks if your students have computer class twice a week. However, if your students have computer class every day, a course can be completed in about 2-3 weeks.
How do I decide which assignments to teach?
You may not have the time to teach an entire TechnoKids course. The good news is that TechnoKids offers flexibility. Many courses can be shortened by omitting assignments or lengthened by including skill reviews and extension activities. You can easily adapt the course to suit your schedule. Refer to the Ideas for Implementation section in the teacher guide for suggestions.
Does the course integrate into other subjects?
TechnoKids courses are inter-disciplinary. This means the lesson plans blend computing skills with general content areas such as language arts, geography, or business studies. If you do not have a dedicated digital literacy class, refer to the Technology Integration Suggestions section in each teacher guide for ideas on how you can include the course in other subject areas.
Is the course a subscription?
Yes. When you purchase a course, you have access to the instructional materials for 12 months. After that time, should you want to continue, you will need to renew the subscription.
Is the course online?
Yes. You must sign into TechnoHub to access the course content from your bookshelf. The teacher guide and student workbook for a course are available online only. However, resources such as assessment tools, handouts, course slides, templates, and samples are downloadable.
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